Narrative Design 202: More About StoryletsIn the last piece I posted, I talked about three different styles of interactive writing. I want to focus on the one of these that is the…Nov 4, 2023Nov 4, 2023
Narrative Design 102: Interactive Story TechniquesWe make stories in video games because, probably, something about the idea of a participatory medium entices us.Sep 23, 2023Sep 23, 2023
Narrative Design 101 — Practical Narrative DesignWriting a high-level narrative design doc based on constraints, plus a look at narrative design decisions in a published gameMay 12, 2023May 12, 2023
Narrative Design 101 — Game Analysis, Plus Some ToolsIntroduction to a few easy free tools for making narrative games, plus analysis of several great gamesMay 12, 20231May 12, 20231
Narrative Design 101 — What is Narrative Design?(If you haven’t read the introduction to this series here, it will offer some valuable context).May 10, 2023May 10, 2023
Narrative Design 101 —IntroductionA few months ago, I was contacted by someone from Futuregames, a game development school here in Stockholm, who was looking for an…May 10, 20231May 10, 20231
Notes on the Design and Production of Where the Water Tastes Like WineToday marks five years since Where the Water Tastes Like Wine was first released, on PC (to be followed later by versions on Playstation…Feb 28, 2023Feb 28, 2023
Postmortem: The Museum of Mechanics: LockpickingHaving failed to learn any lessons at all from my last postmortem, I’d like to talk about the experience of developing and releasing the…Feb 8, 20221Feb 8, 20221
Storytelling With A StarIn one of my past lives, and one of my alternate futures, I was an AI programmer. On BioShock 2 and The Bureau: XCOM Declassified I made…Oct 20, 2021Oct 20, 2021
Steam and DiscoverabilityThis is not about advice for getting your game discovered! This is a philosophical argument against the way the platform works right now.Jul 2, 20212Jul 2, 20212