Postmortem: The Museum of Mechanics: Lockpicking

A tweet reading “A virtual museum of fishing mechanics”

What Went Right

Marketing and PR

Game Awareness

Art

The interface for the Dungeons and Dragons lockpicking minigame, by Lysandra Nelson

Steam Release

Helping Other Developers

What Went Wrong

Niche Game

Confusion Between Versions

Mixed Reviews

Mac Version

Outcomes And Numbers

  • Steam fee (Recouped, according to Steam): $100
  • Unity Asset Store purchases (3D models, sounds, some code packages but not ones that I already owned): $209.27
  • Music for the trailer: $500 (rush rate)
  • PR and Marketing: $1,017.31 (indie rate)
  • Art costs, including marketing assets and in-game assets: $7,964.20

Wrap Up

  • Getting more people to see the project
  • Releasing something new on Steam under the Dim Bulb label
  • Recouping added development costs
  • Helping other developers

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Johnnemann is a 19-year veteran of the game industry. He has worked across a variety of games, roles, and in AAA and indie spaces.

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Johnnemann Nordhagen

Johnnemann Nordhagen

Johnnemann is a 19-year veteran of the game industry. He has worked across a variety of games, roles, and in AAA and indie spaces.

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